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Golf Betting
Games
These golf
betting games are designed to add some extra fun and excitement
when you play with your friends or playing partners. Wagers should
be well defined before the round. However, you should be warned,
betting changes the mental game, because some competitors tend
to root against others. Wagers should be limited to not take away
enjoyment of you or your competitors round.
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Nassau
A popular game for individuals or
teams with any number of players |
Scramble
Favorite game of tournament play and special golf events |
Wolf (also known
as PIG)
A fun game for foursomes, can be played with a threesome |
Bingo, Bango, Bongo
Great game for 2, 3 or 4 players, regardless of differences
in handicaps. |
Las Vegas
An exciting and high risk game that splits a foursome into
two teams |
Nines
Perfect for threesomes! |
Skins
3 or more |
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Nassau |
Format: Individual or Team
Number of Players: 2, 3, 4, more
Nassau
is one of the most popular gambling games on the golf course.
A Nassau is made up of three matches. The front nine holes make
up the first match, the back nine the second, and the 18 hole
total makes up the third. Match Play format is most commonly used.
A bet is made for each match.For
example, a "10-10-10" would indicate a $10 bet on the front nine,
a $10 bet on the back, and a $10 bet on the entire 18 holes.
Presses:
Players may 'Press' the match to start another bet. If the Players
accept the press, then a new bet begins at the said amount. If
automatic presses are pre-agreed upon, a new bet begins automatically
at a defined point in the match. For instance, "2-down Autos"
means when a player is two holes down, than another bet begins
automatically on the next hole. "Autos" are good for
players who have a Nassau bet that are not playing in the same
group.
*It
is important that all bets be defined prior to the round.
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Scramble |
Format: Team
Number of Players: 2, 3, 4
In
a scramble, each player tees off and the best drive is selected.
The other team members will move their balls to the spot of the
chosen drive and all players hit their second shot from this location.
The best second shot is selected and the procedure is repeated
until the ball is holed out.
Some
Scramble formats require a minimum number of tee shots for each
team member to be used.
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Wolf (also
known as PIG) |
Format: Team and/or Individual
Number of Players: Four
Wolf
begins by establishing an order of play. Players will rotate that
same order throughout the round: player 1 hits 1st on #1, then
2nd on #2, 3rd on #3, and so on. The player teeing off first on
each hole is the Wolf. The players take turns playing the Wolf
based on the rotation of the established tee off order.
After
teeing off, the Wolf has the following options:
1)
Choose one of the other three players as a partner for the hole
based on the results of their tee shots, or
2)
Play the hole alone against the other three players.
For
example, the Wolf tees off first. Then, the second player in the
rotation tees off. Based on the results of the second players
drive, the Wolf has the option to select the second player as
a partner or pass. Once the third player hits their tee shot,
the second player is no longer eligible as a partner for the Wolf.
Likewise, once the fourth player hits their drive, the third player
is no longer eligible as a partner for the Wolf.
After
the fourth player tees off, before the group leaves the tee box,
the Wolf must select the fourth player as a partner for the hole,
or play the hole alone against the other three players. Wolf can
be played low ball or low total.
Group
determins point monetary value. Points are earned as follows:
- Winning team: 1 point each player
- Wolf
wins playing alone: 3 points
- Wolf
loses playing alone: 1 point each for all other players
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Bingo,
Bango, Bongo |
Format: Individual
Number of Players: 2, 3 or 4
Bingo,
Bango, Bongo allows players to be competitive regardless of the
differences in handicaps.
Each
hole has three points available. Any monetary value desired may be
assigned to each point. Points are earned as follows:
- Bingo - 1st ball on the green = 1 point
- Bango - Closest to the pin after everyone is on the
green = 1 point
- Bongo - First ball in the hole = 1 point
The
player that is the furthest away must play first.
This is
an excellent game to play for groups with a wide range of handicaps. High
handicappers may do well if they have a good short game as good chipping
or bunker play will keep them competitive for that second point
(Bango).
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Las
Vegas |
Format: Team
Number of Players: 4
Las Vegas begins with the foursome splitting into 2 teams -
one twosome against the other. Point values are deterimined.
On each hole, the players on each team combine their net
scores to make the lowest possible two-digit number. The
betting points awarded per hole is determined by the difference
between the two team scores.
For example, if on Team A, one player scores a 4 and the
other makes a 5, the scores would be combined and their collective
score would be 45. If Team B’s score was 55 (a 5 and a 5) then Team
A would win the hole by 10 points.
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Nines |
Format: Individual
Number of Players: 3 or 4
3
Players:
Each hole has a total point value of 9 points. Players earn points
as follows:
- Low
score = 5 pts
- 2nd
lowest score = 3 pts
- High
score = 1 pt
In
the event two players tie for low score, the two tied players
receive 4 points each. When two players tie for high score, the
tied players get 2 points each. If all three players tie for low
score, each player gets 3 points.
4
Players:
Each hole has a total point value of 16 points. Players earn points
as follows:
- Low
score = 7 pts
- 2nd
lowest score = 5 pts
- 3rd
lowest score = 3 pts
- High
score = 1 pt
In
the event players tie, points are added and then divided by the
number who tied.
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Skins |
Format: group
Number of Players: 3 or more
Each
hole is a skin and has a designated value. The lowest score on
each hole wins the skin. If net skins are being played it is typical
to use 1/2 of individuals course handicap index. Groups typically
buy into the skins game and the money gets split by the number
of skins won.
Other
forms of skins:
Carryovers:
If a skin or hole is tied than the value is carried over to the
next hole. For example, if each skin is worth $1 and the 1st hole
is tied than the 2nd hole is worth $2. If the 2nd is tied than
the 3rd is worth $3 and so on.
Validation:
Validation uses carryovers. If a player wins a hole, the skins
is in-hand and then must validate the skin by tying the lowest
score on the next hole. If another player has the lowest score
on the next hole than he steals the skins and must validate. If
a player wins the last hole, validation is not necessary.
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